You can add fine details like embroideries and folds with normals map. Normals map are used to give extra details without adding extra geometry (less lag as a consequence). I also post them on my website (here) as I add them. I add couple of my items dae files to there every week. You need to upload dae files manually to other grids. :: How can I transfer your mesh items to other grids? Even though size doesn’t matter for rigged mesh items, you can resize other mesh items as you do normally. In general when you upload mesh object they will appear tiny. So resizing them wont change the actual size. Once you wear it it will always be the same size as created before uploading. View size of any rigged mesh cloth doesn’t matter. Despite that creators provide different sizes you still have to adjust your shape slightly for clothes to fit right. That is why creators create different sizes. Rigged mesh clothes can not be resized in Second Life. That allow dresses move along the body joints as body moves up to a certain degree.
Rigged clothes means clothes skinned to avatar bones. Most creators would tell you what parts are different faces (for example bow and dress are different faces means even though they are one object you can change texture attributes for bow and dress separately) To edit a face on edit window select “Select face” then touch on the face you want to edit. That means each face can have their own texture attributes (map, shine, repeat, offset etc).
#Second life blender rigging tutorial software#
Creators can do the same thing on any item they create in a 3d editing software (up to 8 faces). Think it like a simple prim box which has 6 faces. With mesh system you can create different faces on the same object. They are just there to make your texturing job easier. UV is simple guide image for helping to create textures for a particular item. UV is a term among 3d world means unwrapped vertices (a vertice is an intersecting point on a 3d model). There are two ways to make items to show your name as creatorġ- Uploading source files (.dae) files to Second Life yourself. You can buy dae files here: Ģ- Creating an invisible prim and linking it to mesh item as root prim (I allow that, I am not sure if all creators do) With mesh system there is no sculpted maps any more. Mesh system doesn’t work like sculpted items.
:: How can I make a Mesh item to appear my name as creator? Mesh is simply means creating 3D items in other 3D editing softwares (such as Maya and Blender) and uploading them to Second Life